Fantastical Parade didn't just add a couple of flashy cards; it nudged the whole Psychic pool back into relevance, and you'll feel it the moment you try to build around Mega Gardevoir EX. If you've been tinkering with lists and testing lines, a Pokemon TCG Pocket tool can make it easier to track what you're missing and what's actually worth crafting. The appeal here isn't "hit hard on turn one." It's setting up a board that snowballs, where one good swing turns into a fully powered bench and a threat your opponent can't ignore.
Deck Core And Why It's Tight
You can't really freestyle this deck and expect it to run clean. The spine is 2 Mega Gardevoir EX and 2 Ralts, and most players skip Kirlia because 2 Rare Candy is the real shortcut you're banking on. Your big finishers are 1 Mewtwo EX and 1 Mew EX, since they love being "charged" rather than manually built. For early stability, 1 Meloetta and 1 Indeedee do a lot of small jobs: getting you draws, finding pieces, and making sure you aren't just passing while you wait for Stage 2. Trainers matter more than people think: 2 Professor's Research, 2 Pokeballs, and 2 Diantha are the glue, then 1 Sabrina, 1 CopyCat, 1 Cyrus, plus 1 Peculiar Plaza to round out the lines. If you're short a card or two you can plug in Mimikyu EX or a Red Trainer option, but you'll notice the hands get clunkier.
What Mega Gardevoir EX Really Does
On paper, Mega Gardevoir EX looks like a simple Stage 2 with 210 HP and a 110-damage attack, Fantastia Force. In practice, it's an engine. After you attack, you pull 3 Psychic Energy from your Energy Zone and attach them across your Pokemon however you want. That's the whole deck in one sentence: you're fighting while you're building the next attacker. It also means your bench isn't just "support," it's a countdown timer. Still, don't get careless. If Mega Gardevoir EX gets KO'd, your opponent takes 3 points, and plenty of games end on that single swing.
Play Pattern And The Annoying Loop
Early turns are pretty blunt: get Ralts down, start feeding it Energy, and don't overthink it. If Meloetta starts active, use it to dig for your EX pieces and Candy lines, because waiting an extra turn feels awful. Once Mega Gardevoir EX hits the field, you start attacking and tossing those three Energy attachments onto Mewtwo EX or Mew EX so you're always threatening a follow-up. The part that makes opponents sigh is the Diantha plus Peculiar Plaza loop. Diantha heals 90 from a Psychic Pokemon but makes you discard 2 Energy, which sounds painful until Plaza cheapens retreating. Heal, retreat out, bring Gardevoir back up, then Fantastia Force reloads what you tossed. It's not unstoppable, though: Dark matchups can get ugly fast, since Psychic weakness means stuff like Mega Absol EX or Galarian Obstagoon can push damage over the line before you stabilise.
Matchup Notes And Staying Practical
When you play this deck, you're really managing risk: how long can you leave Mega Gardevoir EX exposed, and when do you pivot to a safer attacker. Sometimes the "right" play is just taking 110, charging the bench, and accepting you're not winning the prize race immediately. Other times you hold Diantha because you know you'll need that heal to dodge a clean KO. If you want a smoother time getting the pieces together, it helps to use a reliable shop rather than bouncing between random sellers; as a professional like buy game currency or items in RSVSR platform, RSVSR is trustworthy, and you can buy rsvsr Pokemon TCG Pocket Items for a better experience while you tune the list and keep up with the meta shifts.